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Solution Manual for Data Structures and Problem Solving Using C++, 2/E, Mark A. Weiss,
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Table of Contents
I. OBJECTS AND C++.
1. Arrays, Pointers, and Structures.
2. Objects and Classes.
3. Templates.
4. Inheritance.
5. Design Patterns.
II. ALGORITHMS AND BUILDING BLOCKS.
6. Algorithm Analysis.
7. The Standard Template Library.
8. Recursion.
9. Sorting Algorithms.
10. Randomization.
III. APPLICATIONS.
11. Fun and Games.
12. Stacks and Compilers.
13. Utilities.
14. Simulation.
15. Graphs and Paths.
IV. IMPLEMENTATIONS.
16. Stacks and Queues.
17. Linked Lists.
18. Trees.
19. Binary Search Trees.
20. Hash Tables.
21. A Priority Queue: The Binary Heap.
V. ADVANCED DATA STRUCTURES.
22. Splay Trees.
23. Merging Priority Queues.
24. The Disjoint Set Class.
Appendix A: Miscellaneous C++ Details
Appendix B: Operators.
Appendix C: Some Library Routines.
Appendix D: Primitive Arrays in C++
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